5/17/2023 0 Comments Machinarium walkthroughUse the panel, push the red button, shrink and walk to the left to jump back into the trolley. Climb out of the trolley and walk to the panel on the right again. Swap the lower left two wires and jump off the platform. Use the hook with the switch box on the left to unlock it and use the box again to see inside. Jump in and when you’re picked up and ready to swing round, jump onto the platform on the left. Push the red button on the side of the panel and shrink to normal size (important otherwise you’ll walk too slow.) Quickly walk over to the trolley. Use the panel on the tank and set the levers to the positions you’ve read on the paper: lever 1 down, lever 2 up and lever 3 down. Use the red flashing button on the tank under the sign to open the control panel on the right. Next to the door on the left, above the lever is a note. Use the wheels to hop on and push the handle on the stairs again. The trolley will derail and you can take the wheels off and put them back on the track again. Put the yellow block on the front track, farthest away from you. Slide to the right until you can take the yellow BLOCK from the tower. Stretch out and jump onto the pole you just moved. Walk left up the stairs and pick up the HOOK from against the wall. Set the left dial to 2 and the right dial to A. Shrink to reach underneath and use the controls on the right. The guard will think you’re a robo-cop and let you in. Walk to the right until you’re under the handle. Once down, use the blue cone in your inventory with the light bulb and then use the cone on yourself. Stretch out and take the LIGHT BULB from the lamp. Repeat the sequence and then climb as far as you can. Take the PIPE from under your feet and put it back in the hole above your head. Go over the the lamppost and climb two steps into the post. Then put the cone in the paint to dye it blue. Walk to the pail with water on the left and pour the paint into the water. Use all the others to throw them away until you see the can of paint under it. Walk to the cone and pick up one of the CONEs. In your inventory tie the string to the magnet and swing the magnet over the wheel at the end of the pole. Walk further to the right and push the pole to bend it. Take the STRING from the spool standing next to you. As soon as the robo rat is next to you, give him the rat and he’ll give you a leg in return. Stretch out and pick up the TOY MOUSE from the junk. Use the bathtub twice to see your body underneath. If you want a section of the walk-through or just a hint, send us an email with the part where you’re stuck, we’ll send you the section of the page you’ll need. Just to prove that the game can be finished. The walk-through of this game given here might not be the optimal solution, it’s a solution. Reading this page can spoil the challenge to complete the game by yourself. If you happen to have this newer (or older? anyways, different) AI, and this method doesn't work, you can still try pitting another AI against your opponent by opening up a web based 5-in-a-row simulator with a strong AI, setting up the board to be 10×10, just like the one in Machinarium and feeding the AI the moves your opponent makes and vica versa.Warning! This page contains the complete solution or walk-through to this game. This indicates that Amanita Design have changed the AI. However, there were a few reports from users who said that for them this technique did not work. The X denotes the first piece placed by your opponent, and the numbers indicate your moves in order. In most versions the following strategy ( Lamkin's Gambit) will work: It seems that the creators have changed the AI in different editions. This means there are quite a lot of players who searched for methods to solve this puzzle and some of them actually managed to find viable strategies. This is arguably the hardest puzzle in the whole game, since it pits a human against a computer in a game where computers have the advantage.
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